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S.T.E.A.M. and Digital Skills

SCENARIOS

The Didactic Scenarios section features a set of comprehensive learning scenarios developed by the project partners, designed specifically for teaching of primary education students. Each scenario is meticulously crafted around the subjects of this project, providing educators with detailed information and additional content, such as external sources and proposed activity sheets to facilitate effective teaching and learning.

You can search for scenarios based on Keywords, Language, STEAM Fields, Student's Age Group and Difficulty Level and download all its files clicking in "Download Didactic Scenario" area!

Displaying items by tag: exploration

Wednesday, 18 September 2024 13:21

Nature's Little Explorers Discovering Insect Life

The scenario "Little Explorers of Nature: Discovering the Life of Insects" helps to solve the educational problem of limited practical experience and the inability of students to combine theoretical knowledge with real observation. In particular it helps to: ● Enhancing Experiential Learning. It provides students with the opportunity to explore and observe insects directly, combining theoretical knowledge with practical application. ● Developing Scientific Skills. It helps develop observation, recording and data analysis skills, enhancing the scientific research process. ● Understanding Ecological Relationships. Promotes understanding of ecological relationships and biodiversity, enhancing students' knowledge of the role of insects in the ecosystem.

Additional Info

  • Language English
  • STEAM Fields Science
  • Age Group 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 18 September 2024 13:14

Exploring the World of Code Creating Digital Stories

This scenario solves the problem of students' difficulty understanding and applying mathematical and technological concepts, as well as their lack of interest in programming. Many students often perceive math and technology as abstract and difficult subjects, which prevents them from exploring or applying them creatively. Through creating digital stories, students have the opportunity to combine learning with creation, using programming to express their ideas. This not only enhances understanding of math and technology concepts but also promotes creativity, collaboration and problem-solving skills, making learning more enjoyable and experiential.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 05 June 2024 07:51

Space Trip

Students will have the opportunity to learn how to code and use mathematical concepts when work with coding algorithms.

Additional Info

  • Language English
  • STEAM Fields Mathematics
  • Age Group 7, 8
  • Difficulty Level Moderate
Published in Scenarios