Displaying items by tag: technology
Wednesday, 18 September 2024 13:16
Learning through Digital Games We Create and Play!
The script solves the problem of students' lack of interest and engagement in technological and
mathematical subjects. Many students often find mathematical concepts and technology
difficult or abstract, which can prevent them from exploring them. Through the creation of
digital games, the script provides a fun and interactive way of learning, allowing students to
combine their creativity with technology. This enhances engagement and understanding of
math and technology concepts, while promoting collaboration, critical thinking and problem-
solving skills, making learning more experiential and enjoyable.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 10, 11, 12
- Difficulty Level Challenging
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Wednesday, 18 September 2024 13:14
Exploring the World of Code Creating Digital Stories
This scenario solves the problem of students' difficulty understanding and applying
mathematical and technological concepts, as well as their lack of interest in programming.
Many students often perceive math and technology as abstract and difficult subjects, which
prevents them from exploring or applying them creatively. Through creating digital stories,
students have the opportunity to combine learning with creation, using programming to
express their ideas. This not only enhances understanding of math and technology concepts but
also promotes creativity, collaboration and problem-solving skills, making learning more
enjoyable and experiential.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 10, 11, 12
- Difficulty Level Moderate
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Wednesday, 18 September 2024 13:01
Building a robot with sensor technology
This scenario addresses the problem of students' limited exposure to basic concepts of
technology and robotics. Through building and programming a robot, students gain hands-on
experience in sensor technology and develop problem-solving, collaboration, and creativity
skills. The scenario integrates theoretical knowledge with practical application, enhancing the
understanding of technological concepts and the ability to apply them in real-world situations.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 10, 11, 12
- Difficulty Level Challenging
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Wednesday, 05 June 2024 10:43
Sustainable Architecture
With the increase of the human population, it has become inevitable that environmental problems will increase and it has become necessary to make changes in the architectural structures. The importance of sustainable architecture, on the other hand, has increased its importance more clearly with the distorted urbanization that has occurred in increasing metropolitan populations.. This situation becomes an even bigger problem when the difference between the growth rate of the world population and the population Deceleration rate experienced in metropolitan cities is evaluated. The inability of the world to keep up with the pace of rapidly expanding metropolises in terms of population leads to distorted urbanization in these metropolises and, naturally, an increase in environmentally and environmentally unfriendly structures Considering the increasing environmental problems, infrastructure problems and many other adverse living conditions, the Deciency between metropolitan cities and other cities is quite obvious. For this reason, sustainable architecture is of great importance, especially for metropolitan cities. The way to leave a more livable world to future generations is through sustainable architecture.
Additional Info
- Language English
- STEAM Fields Mathematics
- Age Group 10, 11
- Difficulty Level Challenging
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Wednesday, 05 June 2024 09:05
Life into the Forest
Students learn to know concepts like reuse to obtain useful objects, recycling, water economy, biodiversity
Additional Info
- Language English
- STEAM Fields Mathematics
- Age Group 6, 7, 8
- Difficulty Level Easy
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Wednesday, 05 June 2024 07:49
The Car Propelled by a Balloon
Students learn to know some important concepts, such as: renewable energy, car, propulsion, recycling, reuse to obtain useful objects.
Students have studied renewable energy in science class, watched educational videos about energy sources, and know that they can make useful products from recyclable materials.
Additional Info
- Language English
- STEAM Fields Engineering
- Age Group 9, 10
- Difficulty Level Moderate
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Wednesday, 05 June 2024 07:48
Greenhouse Effect - Scientific Experiment
In this fun and easy environmental science experiment, we will explore and investigate the greenhouse effect.
Students studied about the greenhouse effect in science class, watched educational videos about the greenhouse effect and the effects on plants, animals and humans.
Additional Info
- Language English
- STEAM Fields Engineering
- Age Group 9, 10
- Difficulty Level Moderate
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Wednesday, 05 June 2024 07:46
Electric Energy
Students will learn about sustainable development. They discuss Goal 7: Clean and affordable energy, renewable energy sources and ways to save energy. They will learn to turn on an LED light.
Students have studied renewable energy in science class, watched educational videos about energy sources, and know they can make a simple electrical circuit.
Additional Info
- Language English
- STEAM Fields Engineering
- Age Group 8, 9, 10
- Difficulty Level Moderate
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