Project Logo

S.T.E.A.M. and Digital Skills

SCENARIOS

The Didactic Scenarios section features a set of comprehensive learning scenarios developed by the project partners, designed specifically for teaching of primary education students. Each scenario is meticulously crafted around the subjects of this project, providing educators with detailed information and additional content, such as external sources and proposed activity sheets to facilitate effective teaching and learning.

You can search for scenarios based on Keywords, Language, STEAM Fields, Student's Age Group and Difficulty Level and download all its files clicking in "Download Didactic Scenario" area!

Displaying items by tag: technology

Wednesday, 18 September 2024 13:16

Learning through Digital Games We Create and Play!

The script solves the problem of students' lack of interest and engagement in technological and mathematical subjects. Many students often find mathematical concepts and technology difficult or abstract, which can prevent them from exploring them. Through the creation of digital games, the script provides a fun and interactive way of learning, allowing students to combine their creativity with technology. This enhances engagement and understanding of math and technology concepts, while promoting collaboration, critical thinking and problem- solving skills, making learning more experiential and enjoyable.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Challenging
Published in Scenarios
Wednesday, 18 September 2024 13:14

Exploring the World of Code Creating Digital Stories

This scenario solves the problem of students' difficulty understanding and applying mathematical and technological concepts, as well as their lack of interest in programming. Many students often perceive math and technology as abstract and difficult subjects, which prevents them from exploring or applying them creatively. Through creating digital stories, students have the opportunity to combine learning with creation, using programming to express their ideas. This not only enhances understanding of math and technology concepts but also promotes creativity, collaboration and problem-solving skills, making learning more enjoyable and experiential.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 18 September 2024 13:01

Building a robot with sensor technology

This scenario addresses the problem of students' limited exposure to basic concepts of technology and robotics. Through building and programming a robot, students gain hands-on experience in sensor technology and develop problem-solving, collaboration, and creativity skills. The scenario integrates theoretical knowledge with practical application, enhancing the understanding of technological concepts and the ability to apply them in real-world situations.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Challenging
Published in Scenarios
Wednesday, 05 June 2024 10:43

Sustainable Architecture

With the increase of the human population, it has become inevitable that environmental problems will increase and it has become necessary to make changes in the architectural structures. The importance of sustainable architecture, on the other hand, has increased its importance more clearly with the distorted urbanization that has occurred in increasing metropolitan populations.. This situation becomes an even bigger problem when the difference between the growth rate of the world population and the population Deceleration rate experienced in metropolitan cities is evaluated. The inability of the world to keep up with the pace of rapidly expanding metropolises in terms of population leads to distorted urbanization in these metropolises and, naturally, an increase in environmentally and environmentally unfriendly structures Considering the increasing environmental problems, infrastructure problems and many other adverse living conditions, the Deciency between metropolitan cities and other cities is quite obvious. For this reason, sustainable architecture is of great importance, especially for metropolitan cities. The way to leave a more livable world to future generations is through sustainable architecture.

Additional Info

  • Language English
  • STEAM Fields Mathematics
  • Age Group 10, 11
  • Difficulty Level Challenging
Published in Scenarios
Wednesday, 05 June 2024 09:05

Life into the Forest

Students learn to know concepts like reuse to obtain useful objects, recycling, water economy, biodiversity

Additional Info

  • Language English
  • STEAM Fields Mathematics
  • Age Group 6, 7, 8
  • Difficulty Level Easy
Published in Scenarios
Tagged under
Wednesday, 05 June 2024 07:49

The Car Propelled by a Balloon

Students learn to know some important concepts, such as: renewable energy, car, propulsion, recycling, reuse to obtain useful objects. Students have studied renewable energy in science class, watched educational videos about energy sources, and know that they can make useful products from recyclable materials.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 05 June 2024 07:48

Greenhouse Effect - Scientific Experiment

In this fun and easy environmental science experiment, we will explore and investigate the greenhouse effect. Students studied about the greenhouse effect in science class, watched educational videos about the greenhouse effect and the effects on plants, animals and humans.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 05 June 2024 07:46

Electric Energy

Students will learn about sustainable development. They discuss Goal 7: Clean and affordable energy, renewable energy sources and ways to save energy. They will learn to turn on an LED light. Students have studied renewable energy in science class, watched educational videos about energy sources, and know they can make a simple electrical circuit.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Page 1 of 2