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S.T.E.A.M. and Digital Skills

SCENARIOS

The Didactic Scenarios section features a set of comprehensive learning scenarios developed by the project partners, designed specifically for teaching of primary education students. Each scenario is meticulously crafted around the subjects of this project, providing educators with detailed information and additional content, such as external sources and proposed activity sheets to facilitate effective teaching and learning.

You can search for scenarios based on Keywords, Language, STEAM Fields, Student's Age Group and Difficulty Level and download all its files clicking in "Download Didactic Scenario" area!

Displaying items by tag: creativity

Wednesday, 18 September 2024 13:18

Making Catapults

The script solves the problem of student alienation from science and engineering, as many students find these concepts abstract and difficult. Through hands-on catapult construction, students have the opportunity to apply theoretical knowledge to real-world situations, enhancing their understanding of engineering principles, forces, and motion. The scenario promotes collaboration, interaction and active participation, encouraging students to work in groups and develop problem-solving skills. In this way, it makes learning more fun and experiential, engaging students' interest in science and technology.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11, 12
  • Difficulty Level Easy
Published in Scenarios
Wednesday, 18 September 2024 13:16

Learning through Digital Games We Create and Play!

The script solves the problem of students' lack of interest and engagement in technological and mathematical subjects. Many students often find mathematical concepts and technology difficult or abstract, which can prevent them from exploring them. Through the creation of digital games, the script provides a fun and interactive way of learning, allowing students to combine their creativity with technology. This enhances engagement and understanding of math and technology concepts, while promoting collaboration, critical thinking and problem- solving skills, making learning more experiential and enjoyable.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Challenging
Published in Scenarios
Wednesday, 18 September 2024 13:14

Exploring the World of Code Creating Digital Stories

This scenario solves the problem of students' difficulty understanding and applying mathematical and technological concepts, as well as their lack of interest in programming. Many students often perceive math and technology as abstract and difficult subjects, which prevents them from exploring or applying them creatively. Through creating digital stories, students have the opportunity to combine learning with creation, using programming to express their ideas. This not only enhances understanding of math and technology concepts but also promotes creativity, collaboration and problem-solving skills, making learning more enjoyable and experiential.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 18 September 2024 13:08

Creating Bridges

The script solves the problem of student alienation from science and engineering, as many students find these concepts abstract and difficult to understand. Through hands-on bridge construction, students have the opportunity to apply theoretical knowledge to real-world situations, enhancing their understanding of engineering principles, statics and forces. The scenario promotes collaboration and interaction, encouraging students to work in teams and develop communication and problem-solving skills. In this way, it makes learning more fun and experiential, engaging students' interest in science and technology.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11, 12
  • Difficulty Level Easy
Published in Scenarios
Wednesday, 18 September 2024 13:02

Building Wind Turbines Exploring Renewable Energy

The script solves the problem of student alienation from science and engineering, as many students often find these concepts abstract and difficult to understand. Through hands-on wind turbine construction, students have the opportunity to apply theoretical knowledge to real- world situations, enhancing their understanding of renewable energy and engineering principles. In addition, the scenario promotes collaboration and active participation, encouraging students to work in groups, develop problem-solving skills, and enhance their critical thinking. In this way, it makes learning more fun and experiential, engaging students' interest in science and technology.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 05 June 2024 06:31

Τhe Legendary Old Bridge of Arta

Through their engagement with the script "The Bridge of Arta," students will realize that theater can be presented not only in front of an audience, as they previously believed, but also in front of a audience through the radio. Then, through the activities described below, students understand how they can "construct" and convey the sounds of nature within the classroom, using simple materials to create soundscapes. In this way, they can transport the listener mentally to the location where the story unfolds.

Additional Info

  • Language English
  • STEAM Fields Arts
  • Age Group 9
  • Difficulty Level Moderate
Published in Scenarios