Displaying items by tag: programming
Wednesday, 18 September 2024 13:16
Learning through Digital Games We Create and Play!
The script solves the problem of students' lack of interest and engagement in technological and
mathematical subjects. Many students often find mathematical concepts and technology
difficult or abstract, which can prevent them from exploring them. Through the creation of
digital games, the script provides a fun and interactive way of learning, allowing students to
combine their creativity with technology. This enhances engagement and understanding of
math and technology concepts, while promoting collaboration, critical thinking and problem-
solving skills, making learning more experiential and enjoyable.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 10, 11, 12
- Difficulty Level Challenging
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Wednesday, 18 September 2024 13:14
Exploring the World of Code Creating Digital Stories
This scenario solves the problem of students' difficulty understanding and applying
mathematical and technological concepts, as well as their lack of interest in programming.
Many students often perceive math and technology as abstract and difficult subjects, which
prevents them from exploring or applying them creatively. Through creating digital stories,
students have the opportunity to combine learning with creation, using programming to
express their ideas. This not only enhances understanding of math and technology concepts but
also promotes creativity, collaboration and problem-solving skills, making learning more
enjoyable and experiential.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 10, 11, 12
- Difficulty Level Moderate
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Wednesday, 18 September 2024 13:01
Building a robot with sensor technology
This scenario addresses the problem of students' limited exposure to basic concepts of
technology and robotics. Through building and programming a robot, students gain hands-on
experience in sensor technology and develop problem-solving, collaboration, and creativity
skills. The scenario integrates theoretical knowledge with practical application, enhancing the
understanding of technological concepts and the ability to apply them in real-world situations.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 10, 11, 12
- Difficulty Level Challenging
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Thursday, 06 June 2024 07:46
Pixel Art
Kids these days due variety of programs that simplify the process lack an of understanding how everything is created. Thanks to old ways of creating things in life, we can show how things are actually made and not just using templates.
Additional Info
- Language English
- STEAM Fields Mathematics
- Age Group 6, 7, 8, 9
- Difficulty Level Challenging
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Tuesday, 04 June 2024 15:01
Maze Adventure: Bringing Your Favorite Animal to Your Beloved Fruit!
This scenario aims to provide elementary school students with a fun and creative experience of
exploring maze games and basic coding concepts without the use of a digital platform. Students
will use pen and paper to design their maze games and employ simple coding skills to guide
their favorite animals to their beloved fruits. This activity fosters logical thinking, problem-
solving, creativity, and algorithm development among students.
The aim of this scenario is to offer elementary school students an enjoyable introduction to
maze games and coding concepts without using digital tools. By allowing students to design
their maze games on paper and using simple coding skills to solve them, the scenario
encourages them to enhance their logical thinking, problem-solving abilities, and creativity.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 6, 7, 8, 9, 10
- Difficulty Level Challenging
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Tuesday, 04 June 2024 15:00
An Exciting Dance Adventure with Coding
The aim of this activity is to introduce elementary school students to the world of dance and
coding, encouraging them to enhance their creativity, teamwork, and self-expression skills.
Through the integration of dance and coding, the activity seeks to foster a joyful and interactive
learning environment, where students can discover the joy of dance while experiencing the
logical and systematic aspects of coding.
Additional Info
- Language English
- STEAM Fields Technology
- Age Group 6, 7, 8, 9, 10
- Difficulty Level Moderate
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Tuesday, 04 June 2024 14:52
Sun-Based Sundial Design
This activity aims to teach students how to measure time and design a sundial by observing the
movement of the sun and the formation of shadows. Students combine their scientific,
mathematical, and design skills by creating a sundial that operates based on the movement of
the sun. The activity focuses on direct observation, data collection, and analysis. It also helps
students understand the basic concepts of the sun's movement and the angle of sunlight,
fostering their interest in the sciences.
Additional Info
- Language English
- STEAM Fields Engineering
- Age Group 8, 9, 10, 11
- Difficulty Level Challenging
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