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S.T.E.A.M. and Digital Skills

SCENARIOS

The Didactic Scenarios section features a set of comprehensive learning scenarios developed by the project partners, designed specifically for teaching of primary education students. Each scenario is meticulously crafted around the subjects of this project, providing educators with detailed information and additional content, such as external sources and proposed activity sheets to facilitate effective teaching and learning.

You can search for scenarios based on Keywords, Language, STEAM Fields, Student's Age Group and Difficulty Level and download all its files clicking in "Download Didactic Scenario" area!

Displaying items by tag: programming

Wednesday, 18 September 2024 13:16

Learning through Digital Games We Create and Play!

The script solves the problem of students' lack of interest and engagement in technological and mathematical subjects. Many students often find mathematical concepts and technology difficult or abstract, which can prevent them from exploring them. Through the creation of digital games, the script provides a fun and interactive way of learning, allowing students to combine their creativity with technology. This enhances engagement and understanding of math and technology concepts, while promoting collaboration, critical thinking and problem- solving skills, making learning more experiential and enjoyable.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Challenging
Published in Scenarios
Wednesday, 18 September 2024 13:14

Exploring the World of Code Creating Digital Stories

This scenario solves the problem of students' difficulty understanding and applying mathematical and technological concepts, as well as their lack of interest in programming. Many students often perceive math and technology as abstract and difficult subjects, which prevents them from exploring or applying them creatively. Through creating digital stories, students have the opportunity to combine learning with creation, using programming to express their ideas. This not only enhances understanding of math and technology concepts but also promotes creativity, collaboration and problem-solving skills, making learning more enjoyable and experiential.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Wednesday, 18 September 2024 13:01

Building a robot with sensor technology

This scenario addresses the problem of students' limited exposure to basic concepts of technology and robotics. Through building and programming a robot, students gain hands-on experience in sensor technology and develop problem-solving, collaboration, and creativity skills. The scenario integrates theoretical knowledge with practical application, enhancing the understanding of technological concepts and the ability to apply them in real-world situations.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 10, 11, 12
  • Difficulty Level Challenging
Published in Scenarios
Thursday, 06 June 2024 07:46

Pixel Art

Kids these days due variety of programs that simplify the process lack an of understanding how everything is created. Thanks to old ways of creating things in life, we can show how things are actually made and not just using templates.

Additional Info

  • Language English
  • STEAM Fields Mathematics
  • Age Group 6, 7, 8, 9
  • Difficulty Level Challenging
Published in Scenarios
This scenario aims to provide elementary school students with a fun and creative experience of exploring maze games and basic coding concepts without the use of a digital platform. Students will use pen and paper to design their maze games and employ simple coding skills to guide their favorite animals to their beloved fruits. This activity fosters logical thinking, problem- solving, creativity, and algorithm development among students. The aim of this scenario is to offer elementary school students an enjoyable introduction to maze games and coding concepts without using digital tools. By allowing students to design their maze games on paper and using simple coding skills to solve them, the scenario encourages them to enhance their logical thinking, problem-solving abilities, and creativity.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Challenging
Published in Scenarios
Tuesday, 04 June 2024 15:00

An Exciting Dance Adventure with Coding

The aim of this activity is to introduce elementary school students to the world of dance and coding, encouraging them to enhance their creativity, teamwork, and self-expression skills. Through the integration of dance and coding, the activity seeks to foster a joyful and interactive learning environment, where students can discover the joy of dance while experiencing the logical and systematic aspects of coding.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Tuesday, 04 June 2024 14:52

Sun-Based Sundial Design

This activity aims to teach students how to measure time and design a sundial by observing the movement of the sun and the formation of shadows. Students combine their scientific, mathematical, and design skills by creating a sundial that operates based on the movement of the sun. The activity focuses on direct observation, data collection, and analysis. It also helps students understand the basic concepts of the sun's movement and the angle of sunlight, fostering their interest in the sciences.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11
  • Difficulty Level Challenging
Published in Scenarios