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S.T.E.A.M. and Digital Skills

SCENARIOS

Skyriuje „Didaktiniai scenarijai“ pateikiami projekto partnerių parengti išsamūs mokymosi scenarijai, skirti mokyti pradinių klasių mokinius. Kiekvienas scenarijus kruopščiai parengtas pagal šio projekto temas, pedagogams pateikiama išsami informacija ir papildomas turinys, pavyzdžiui, išoriniai šaltiniai ir siūlomi veiklos lapai, padedantys veiksmingai mokyti ir mokytis.

Galite ieškoti scenarijų pagal raktinius žodžius, kalbą, STEAM sritis, mokinių amžiaus grupę ir sudėtingumo lygį ir atsisiųsti visus jų failus spustelėję sritį „Atsisiųsti didaktinį scenarijų“!

Super User

Super User

Questa attività STEAM combina l'arte con la letteratura invitando gli studenti in un'avventura artistica creativa ispirata a leggende, fiabe e miti. L'attività ha lo scopo di nutrire l'immaginazione degli studenti, migliorare le loro capacità di espressione artistica e incoraggiarli a trasformare i testi letterari in arte visiva. L'obiettivo di questa attività STEAM è quello di introdurre gli studenti al concetto di combinare l'arte con la letteratura e fornire loro una piattaforma per esplorare la loro creatività
Antradienis, 04 birželio 2024 15:02

“End Point”

The aim of this activity is to develop students' programming skills, enhance their logical thinking abilities, and apply their problem-solving skills in a practical setting. The game helps students learn fundamental programming concepts such as algorithm creation, command sequencing, and planning for the desired outcome through hands-on practice.
This scenario aims to provide elementary school students with a fun and creative experience of exploring maze games and basic coding concepts without the use of a digital platform. Students will use pen and paper to design their maze games and employ simple coding skills to guide their favorite animals to their beloved fruits. This activity fosters logical thinking, problem- solving, creativity, and algorithm development among students. The aim of this scenario is to offer elementary school students an enjoyable introduction to maze games and coding concepts without using digital tools. By allowing students to design their maze games on paper and using simple coding skills to solve them, the scenario encourages them to enhance their logical thinking, problem-solving abilities, and creativity.
Antradienis, 04 birželio 2024 15:00

An Exciting Dance Adventure with Coding

The aim of this activity is to introduce elementary school students to the world of dance and coding, encouraging them to enhance their creativity, teamwork, and self-expression skills. Through the integration of dance and coding, the activity seeks to foster a joyful and interactive learning environment, where students can discover the joy of dance while experiencing the logical and systematic aspects of coding.
Antradienis, 04 birželio 2024 14:59

Where is the Moon?

This scenario aims to enable students to acquire knowledge about space and the solar system, develop observation skills, and strategic thinking, thus fostering their interest in STEM subjects. The game provides an enjoyable learning experience and encourages students to engage in scientific discovery. To teach students about the distance relationships between celestial bodies within the solar system. To enhance students' observation skills. To help students grasp fundamental concepts related to space.
Antradienis, 04 birželio 2024 14:58

Comparing Weights in Air and Water

To help students understand the concept of buoyancy and how it relates to the difference in weights of objects in air and water. To encourage students to explore and make scientific discoveries through hands-on experimentation. To foster interest in STEM subjects by engaging students in a fun and interactive experiment.
The problem identified in class is the lack of knowledge about nature. In particular, this scenario can be used to compensate for the lack of observation of flora and fauna.
Antradienis, 04 birželio 2024 14:56

Math Heroes

The aim of this activity is to enhance students' math skills through practice and application of addition, subtraction, and multiplication operations. It focuses on improving their problem- solving abilities, fostering collaboration and teamwork, and developing their mathematical thinking skills.