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S.T.E.A.M. and Digital Skills

SCENARIOS

Skyriuje „Didaktiniai scenarijai“ pateikiami projekto partnerių parengti išsamūs mokymosi scenarijai, skirti mokyti pradinių klasių mokinius. Kiekvienas scenarijus kruopščiai parengtas pagal šio projekto temas, pedagogams pateikiama išsami informacija ir papildomas turinys, pavyzdžiui, išoriniai šaltiniai ir siūlomi veiklos lapai, padedantys veiksmingai mokyti ir mokytis.

Galite ieškoti scenarijų pagal raktinius žodžius, kalbą, STEAM sritis, mokinių amžiaus grupę ir sudėtingumo lygį ir atsisiųsti visus jų failus spustelėję sritį „Atsisiųsti didaktinį scenarijų“!

Displaying items by tag: coding game

Antradienis, 04 birželio 2024 15:02

“End Point”

The aim of this activity is to develop students' programming skills, enhance their logical thinking abilities, and apply their problem-solving skills in a practical setting. The game helps students learn fundamental programming concepts such as algorithm creation, command sequencing, and planning for the desired outcome through hands-on practice.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 8, 9, 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Tagged under
This scenario aims to provide elementary school students with a fun and creative experience of exploring maze games and basic coding concepts without the use of a digital platform. Students will use pen and paper to design their maze games and employ simple coding skills to guide their favorite animals to their beloved fruits. This activity fosters logical thinking, problem- solving, creativity, and algorithm development among students. The aim of this scenario is to offer elementary school students an enjoyable introduction to maze games and coding concepts without using digital tools. By allowing students to design their maze games on paper and using simple coding skills to solve them, the scenario encourages them to enhance their logical thinking, problem-solving abilities, and creativity.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Challenging
Published in Scenarios
Antradienis, 04 birželio 2024 15:00

An Exciting Dance Adventure with Coding

The aim of this activity is to introduce elementary school students to the world of dance and coding, encouraging them to enhance their creativity, teamwork, and self-expression skills. Through the integration of dance and coding, the activity seeks to foster a joyful and interactive learning environment, where students can discover the joy of dance while experiencing the logical and systematic aspects of coding.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Antradienis, 04 birželio 2024 14:52

Sun-Based Sundial Design

This activity aims to teach students how to measure time and design a sundial by observing the movement of the sun and the formation of shadows. Students combine their scientific, mathematical, and design skills by creating a sundial that operates based on the movement of the sun. The activity focuses on direct observation, data collection, and analysis. It also helps students understand the basic concepts of the sun's movement and the angle of sunlight, fostering their interest in the sciences.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11
  • Difficulty Level Challenging
Published in Scenarios