The Shapes & Bodies around us
Thanks to 3D design and game-based learning, students will experience STEAM while learning the subject of the shapes in the math curriculum.Students will learn the difference and similarities between geometric shapes and the real-life objects, information transmitted through visual, auditory and artistic language, using 3D bodies and ICT tools.
Additional Info
- Language: English
- STEAM Fields: Mathematics
- Age Group: 6, 7, 8
- Difficulty Level: Easy
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- The shapes & bodies around us.zip (96 Downloads)
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