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The Shapes & Bodies around us

Thanks to 3D design and game-based learning, students will experience STEAM while learning the subject of the shapes in the math curriculum.Students will learn the difference and similarities between geometric shapes and the real-life objects, information transmitted through visual, auditory and artistic language, using 3D bodies and ICT tools.

Additional Info

  • Language: English
  • STEAM Fields: Mathematics
  • Age Group: 6, 7, 8
  • Difficulty Level: Easy
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