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S.T.E.A.M. and Digital Skills

SCENARIOS

Didaktik Senaryolar bölümünde, proje ortakları tarafından geliştirilen ve özellikle ilköğretim öğrencilerine öğretilmek üzere tasarlanmış bir dizi kapsamlı öğrenme senaryosu yer almaktadır. Her senaryo, bu projenin konuları etrafında titizlikle hazırlanmıştır ve eğitimcilere, etkili öğretme ve öğrenmeyi kolaylaştırmak için harici kaynaklar ve önerilen etkinlik sayfaları gibi ayrıntılı bilgi ve ek içerik sağlar.

Senaryoları Anahtar Kelimeler, Dil, STEAM Alanları, Öğrenci Yaş Grubu ve Zorluk Seviyesine göre arayabilir ve “Didaktik Senaryo İndir” alanına tıklayarak tüm dosyalarını indirebilirsiniz!

Displaying items by tag: logical

This scenario aims to provide elementary school students with a fun and creative experience of exploring maze games and basic coding concepts without the use of a digital platform. Students will use pen and paper to design their maze games and employ simple coding skills to guide their favorite animals to their beloved fruits. This activity fosters logical thinking, problem- solving, creativity, and algorithm development among students. The aim of this scenario is to offer elementary school students an enjoyable introduction to maze games and coding concepts without using digital tools. By allowing students to design their maze games on paper and using simple coding skills to solve them, the scenario encourages them to enhance their logical thinking, problem-solving abilities, and creativity.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Challenging
Published in Scenarios
Salı, 04 Haziran 2024 15:00

An Exciting Dance Adventure with Coding

The aim of this activity is to introduce elementary school students to the world of dance and coding, encouraging them to enhance their creativity, teamwork, and self-expression skills. Through the integration of dance and coding, the activity seeks to foster a joyful and interactive learning environment, where students can discover the joy of dance while experiencing the logical and systematic aspects of coding.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Salı, 04 Haziran 2024 14:52

Sun-Based Sundial Design

This activity aims to teach students how to measure time and design a sundial by observing the movement of the sun and the formation of shadows. Students combine their scientific, mathematical, and design skills by creating a sundial that operates based on the movement of the sun. The activity focuses on direct observation, data collection, and analysis. It also helps students understand the basic concepts of the sun's movement and the angle of sunlight, fostering their interest in the sciences.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11
  • Difficulty Level Challenging
Published in Scenarios