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S.T.E.A.M. and Digital Skills

SCENARIOS

Η ενότητα «Διδακτικά σενάρια» περιλαμβάνει ένα σύνολο ολοκληρωμένων μαθησιακών σεναρίων που αναπτύχθηκαν από τους εταίρους του έργου και έχουν σχεδιαστεί ειδικά για τη διδασκαλία μαθητών πρωτοβάθμιας εκπαίδευσης. Κάθε σενάριο είναι σχολαστικά επεξεργασμένο γύρω από τα θέματα του παρόντος έργου, παρέχοντας στους εκπαιδευτικούς λεπτομερείς πληροφορίες και πρόσθετο περιεχόμενο, όπως εξωτερικές πηγές και προτεινόμενα φύλλα δραστηριοτήτων για τη διευκόλυνση της αποτελεσματικής διδασκαλίας και μάθησης.

Μπορείτε να αναζητήσετε σενάρια με βάση τις λέξεις-κλειδιά, τη γλώσσα, τα πεδία STEAM, την ηλικιακή ομάδα των μαθητών και το επίπεδο δυσκολίας και να κατεβάσετε όλα τα αρχεία του κάνοντας κλικ στην περιοχή «Λήψη διδακτικών σεναρίων»!

Displaying items by tag: coding game

Τρίτη, 04 Ιουνίου 2024 15:02

“End Point”

The aim of this activity is to develop students' programming skills, enhance their logical thinking abilities, and apply their problem-solving skills in a practical setting. The game helps students learn fundamental programming concepts such as algorithm creation, command sequencing, and planning for the desired outcome through hands-on practice.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 8, 9, 10, 11, 12
  • Difficulty Level Moderate
Published in Scenarios
Tagged under
This scenario aims to provide elementary school students with a fun and creative experience of exploring maze games and basic coding concepts without the use of a digital platform. Students will use pen and paper to design their maze games and employ simple coding skills to guide their favorite animals to their beloved fruits. This activity fosters logical thinking, problem- solving, creativity, and algorithm development among students. The aim of this scenario is to offer elementary school students an enjoyable introduction to maze games and coding concepts without using digital tools. By allowing students to design their maze games on paper and using simple coding skills to solve them, the scenario encourages them to enhance their logical thinking, problem-solving abilities, and creativity.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Challenging
Published in Scenarios
Τρίτη, 04 Ιουνίου 2024 15:00

An Exciting Dance Adventure with Coding

The aim of this activity is to introduce elementary school students to the world of dance and coding, encouraging them to enhance their creativity, teamwork, and self-expression skills. Through the integration of dance and coding, the activity seeks to foster a joyful and interactive learning environment, where students can discover the joy of dance while experiencing the logical and systematic aspects of coding.

Additional Info

  • Language English
  • STEAM Fields Technology
  • Age Group 6, 7, 8, 9, 10
  • Difficulty Level Moderate
Published in Scenarios
Τρίτη, 04 Ιουνίου 2024 14:52

Sun-Based Sundial Design

This activity aims to teach students how to measure time and design a sundial by observing the movement of the sun and the formation of shadows. Students combine their scientific, mathematical, and design skills by creating a sundial that operates based on the movement of the sun. The activity focuses on direct observation, data collection, and analysis. It also helps students understand the basic concepts of the sun's movement and the angle of sunlight, fostering their interest in the sciences.

Additional Info

  • Language English
  • STEAM Fields Engineering
  • Age Group 8, 9, 10, 11
  • Difficulty Level Challenging
Published in Scenarios